Adventures (Late Game)

=Overview=

At higher team levels, there are relatively few go-to adventure levels for the easy and uneventful regular collection of adequate amounts of resources for pet upgrades. Unless your team is upgraded to the brim, you're likely to end up farming at either level 8 or level 9.

On the one hand, farming at lower levels is pointless, because the effort involved is about the same, and the rewards are significantly lower: for instance, doing level 7 instead of level 8 will leave you with ~20 fewer chaos particles, and ~300 fewer pet potions.

On the other hand, level difficulty rises rather steeply from level 10 on, making farming at those higher levels prohibitively hard. Level 10 is still accessible, but a logistic nightmare, and very tight for 4 chests; and level 11 has really hard squads, feeling like a brick wall even after having experienced level 10.

With this in mind, if you're just collecting resources with as little fuss as possible, and you're not particularly interested in a challenge, level 8 and 9 are the "golden middle." Level 8 has simple logistics and is fairly hard to get wrong, apart from a few tight spots on the map that require some attention. Level 9 would require significantly more careful execution, but is still fairly easy, with the right plan.

=Level 8 (Fall of the Celestial City)=

The plan is fairly straightforward, and a 4-chest sweep can easily be primed by whoever goes first, so that there would be little need for instruction for the remaining two players. For 4 chests, only 1 squad may be left standing.

P1: Get to #9, either by NW (2 - 6...,) or SE (4 - 8...) -- wait for P2 to take down the remaining buffs on #7 and #9 if needed. At the middle pad, do ...10 - 13 - 17 - 16 - 20. If #20 is too strong with the health buff on, wait for P2 to do ...11 - 15 - 19 first. At the boss pad, choose either 28 (+180% damage) or 31 (+80% damage resist,) depending on what you can leave safely to P2. Take down the adjacent towers (29 - 25, or 30 - 27, as the case may be.)
 * P1 is strongly advised to take down 4 squads between #9 and #20 in the middle pad, or the 4th chest would be at risk. "Underkill" may be corrected by P2, but experience shows that this rarely happens in practice...

P2: At the middle pad, take down the remaining tower(s). On the boss pad, take the route opposite to P1, and take down the tower that buffs the boss. From then on: with 1 move remaining, take down the adjacent tower (27 or 25); with 2 moves remaining, take down 26, wait for the other buff on the boss to go down, and hit the boss.

P3: Sweep-up :)

Additional notes:


 * With a team that can take out the squads in a blitz (10-15s; 2-3 rounds of basic attacks,) it's usually safer to attack damage-buffed squads (+180% damage from towers,) particularly in the first pad (7 and 9,) so going by 4 - 8... might be preferable. (A blitz is usually easy with e.g. sufficiently upgraded Keira and Orion.)


 * It may be easier for P1 with a blitz team to pass the middle pad by the SW trail instead (...11 - 15 - 19...,) but this heavily depends on the lineup of #11. It is buffed with +230% energy gain by #10, so any control heroes (Chabba, Arachne, Jorgen, etc.) will make it nearly impassable; Jhu will be practically unkillable.

=Level 9 (Siege of Strongford)=

This one is easy to get wrong, and the plan that gives the most slack to everyone is far from obvious, albeit fairly simple. Three separate trails must be selected, one for each player, for taking down the three pairs of towers around the castle wall: upper (42 - 44,) middle (37 - 40,) and lower (43 - 46.) For 4 chests, only 5 squads may be left standing.

Lower (south) towers (2 boss hits): Go via 3 - 8 - 12 - 11 - 18 - 19 - 28 - 34 - 33... Wait at #33 for the middle towers to go down. Do this trail first to unbuff the squads on the trail to the middle towers.

Middle towers (1 boss hit): Go via 2 - 6 - 10 - 15 - 7 - 16 - 17 - 23... Wait for the buffs on #7 and #17 to go down (by the lower towers trail.)

Upper (north) towers (3 boss hits): Go via 5 - 19 - 14 - 20 - 26 - 21... Wait for the buff on #14 to go down (by the middle towers trail.)  At #25, wait for the middle towers to go down.

Usually, P1 needs to go for the lower towers, P2 for the middle ones, and P3 for the upper ones. If something goes wrong, stop and count -- whoever ends-up doing the upper towers will have the slack to make a detour and take one more squad down, either #31 (from #30,) or #25 (from #36.)